Warning: This game contains 8-bit pixel art representations of blood and gore.

Rusty Flesh is a sci-fi horror puzzle platformer for the Game Boy Color where you switch gravity instead of jumping (guess you could call it a VVVVVV-like!). Explore the different areas of a derelict spaceship putting together all the pieces of its lovecraftian mistery, and enjoy its retro-futuristic aesthetics.

In the near future, Earth has become a wasteland, unfit for any kind of life. Nations fell, and big tech corporations seized power. They had been getting ready for this. They built massive spaceships where a few chosen ones would travel for hundreds of years, looking for a new home. The Grampus was one of those ships... but something went wrong.

Features

  • Explore a derelict spaceship: Something's wrong in this spaceship, and it's up to you to discover what happened. Explore the ship and find clues in a non-linear narrative.
  • Solve gravity-based puzzles: Combine your gravity switch with other mechanics to progress through Rusty Flesh's series of puzzles.
  • Fight undead abominations: The former crew members have been turned into undead monsters, and they are after you.
  • 8-bit retro gaming fun: Get back to the glorious days of 8-bit handheld gaming! Rusty Flesh actually runs on a Game Boy Color, with all its limitations.

Note: This is a demo. The description, screenshots and trailer you see depict a game that is still in development. All content is subject to change as development continues.

WISHLIST ON STEAM

Download

Download
RustyFlesh_roms.zip 175 kB

Install instructions

Thank you for downloading Rusty Flesh's demo roms!

  • Use RustyFlesh.gb to play on a Game Boy Color or Game Boy Color emulator.
  • Use RustyFlesh.pocket to play on an Analogue Pocket. Follow these instructions:
  1. Create a folder at the root of a MicroSD card called 'GB Studio'.
  2. Copy RustyFlesh.pocket into the 'GB Studio' folder.
  3. From the Pocket menu choose Tools / GB Studio / Play Creations and select your file from the list.

Development log

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