Progress Report and Roadmap


Hello!

The development of Rusty Flesh is going well lately. Three fully playable areas (plus the initial "Storehouse" area that works as a tutorial) are ready, and the fourth and final one is under development as I write these lines. And even better: these three areas are interconnected, can be explored in any order, and feel good to play.

Chambers

This is the first area that was made, and the one you can play in the demo after the Storehouse. It's like a sidescrolling Sokoban, where you push crates to complete the puzzles.

Engines

This area is hot! So, it is really dangerous to explore without the right equipment. Still, everything's possible. Here, you'll find fire, robots and teleporters. Don't get lost!

Greenhouse

Turn lights on and off, and connect circuits to progress through this area. Light and darkness hide different secrets, so be very aware of your surroundings.

So, what's next?

Right now, I'm working on the final area, the Control Bridge. which is unlocked only after completing the three previous ones. There will be of course a final boss, and the story will unfold.

I also need to design and make the vents system. It will be a top-down maze connecting different areas of the game, allowing for shortcuts and hiding its own secrets.

After that, I'll make an in-game achievements system, just for fun. And, obviously, cutscenes for the different endings, credits and lots of testing and polishing.

Last but not least, I already have a launch date in mind! Stay tuned, I'll upload a new trailer and reveal the launch date as soon as possible.

Get Rusty Flesh (demo)

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