Thank you and welcome to Escape from the Tomb of Apep!


Welcome to the first Escape from the Tomb of Apep devlog! In this post, I'd like to explain what Escape from the Tomb of Apep is, explain some details about its development and thank all the people who made it possible.

When I first heard about GB Studio by Chris Maltby I decided I had to give it a try. Since I'm not a professional game artist or developer, I challenged myself with coming up with an idea and a story, and trying to develop a GB game through up to the end, keeping it short and sweet. The thing is, I learned quite a lot of stuff during the development process and now I feel ready for something a little bit more complex. From really struggling to make even the simplest scene work to ahieving relatively complex things without too much effort, I couldn't believe this was getting closer to become real.

Well, as you can see, it did! The result is Escape from the Tomb of Apep, a game where you must explore an ancient tomb (quite obvious, isn't it?), solve a series of puzzles and find your way out. It's short and simple, perfect for a coffee break. If you're familiar with GB Studio games, you already know that it works on any GB emulator, as well as on a real Game Boy.

Finally, I want to thank all my testers (you already know who you are, I love you guys), whose feedback really improved this game. A very special thank you to my good friend Felipe for his amazing music, and to my partner Esti for her infinite patience. And thank you for reading this, and hopefully for playing my game!

Have I mentioned that this is my very first game? Well, it is, but it won't be the last.

Should you find any bugs or have any concerns, please let me know. I'm listening!

Enjoy Escape from the Tomb of Apep!

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